/* Author: Paul Visco Date: 09/07/05 Notes: here you can add links - the key is the title that shows up in the link bar and the value is the link For each value name there must be a matching html file e.g. home.html for link 1 */ $links['studio'] = 'studio'; $links['projects'] = 'projects'; $links['courses'] = 'courses'; $links['people'] = 'people'; $links['modeling'] = 'modeling'; $links['programming'] = 'programming'; $links['interfaces'] = 'interfaces'; ?>
techARTS for Girls
CFA 266 - 06/05
2005 Student Show
Crosby Hall - 04/05
V_Hive Networked VR Exhibit
CFA 266 - 10/04
VR, Networking and Collaboration
CFA 266 - 04/04
The Trial The Trail User tests of VR Drama
CFA 266 - 10/03
Squeaky Wheel - 05/03
Virtual Reality uses immersive displays and tracking systems to put the user bodily inside interactive three dimensional worlds. At the Virtual Reality Studio, Dept. of Media Study, UB, we use our systems to explore the design issues, aesthetics, and social ramifications of building responsive simulations for art, architecture, gaming, interactive fiction and education.
We are interested in working with graduate and undergraduate students who want to experiment with simulations, responsive installations, immersive and VR gaming, interactive fiction/drama, the warping of gaming paradigms for art, the expansion of interface beyond monitor and mouse.